Bellringer III

Screenshot 1 from Bellringer III
Screenshot 2 from Bellringer III

About this game

«Bellringer III» is a game which was submitted to the «C64 16KB Cartridge Game Development Competition 2013», organised by RGCD.

Game objective

You are the Bellringer, whose mission is to find your way through various castles, and collect as many bags of gold as possible on your way. You will be awarded 750 pts for each bag collected.

Avoid the evil knights and other bad guys who guard the castle. Your health will decrease when you get too close to them, or if you are hit by arrows or other objects which they use to attack you (and this actually includes boiling hot water!)

If you find a small, yellow box in one of the castles, you should pick it up to refresh your health.

The game will end when you run out of health, or if you should be so unlucky to fall or jump into the fire at the end of a castle.

You may kill enemies by using the fire button to throw «magic» at them. Please note that your supply of magic is limited, but you may find something in a castle which will increase your supply again...

There are eight bells at the end of each castle, and you need to ring four of them in the correct order. All bells (except one of them) will lower a wall and raise another, or extend a bridge part and retract another, when you pull their rope. You need to be positioned directly below a bell and then jump straight up in order to pull a rope. When both walls are lowered and both bridge parts are extended, you may exit the castle to the right.

You will be awarded a bonus which depends on how many bells you had to ring to be able to exit the castle. The bonus will be at least 1000 pts.

Game controls

Use a joystick in port two:

Left Move left
Right Move right
Up Climb up ladder or jump
Down Climb down ladder
Fire Throw magic

Press the fire button to start the game.


Game design, programming and graphics by Geir Straume.
Music, sound effects and Music/FX player by Sean Connolly.

Version history

Changed some levels to make them slightly harder, and added two more levels. The game now also features a high score list with name entry, and some minor graphical adjustments have been made.

Fixed a bug which could cause the player sprite to get stuck at certain places in level 1, just after picking up a bag of gold.

Initial version submitted to the «C64 16KB Cartridge Game Development Competition 2013».


Click here to download a zip file with the final version of the game (in CRT format, for use in an emulator such as VICE).